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Forge Spark — Game Jam Toolkit

                        

Forge Spark is a lightweight, editor-only toolkit built to help developers plan, scope, and ship game jam projects faster. Designed specifically for Unity, it provides structured tools that reduce overhead and keep your team focused on what matters most: finishing the game on time.

Whether you’re working solo or with a small team, game jams demand quick decisions and smart scope management. Forge Spark gives you clarity and organization to move from idea to playable build without losing momentum.

At the heart of Forge Spark is the Checklist Tab with its Roadmap Generator. Instead of starting with a blank page, you can instantly create a tailored task list based on your game’s genre—Puzzle, Platformer, RPG, and more. Each roadmap comes pre-filled with the common milestones and deliverables you’ll need, so you can focus on execution instead of figuring out where to start. From there, you can adjust priorities, assign tasks to teammates, save templates, and track your progress with built-in completion percentages.


Who it’s for:

  • 🎮 Game jam participants who need to stay organized under tight deadlines.
  • 👥 Small teams looking for a simple way to track scope, progress, and time inside the Unity Editor.
  • 🧑‍💻 Solo developers who want to avoid over-scoping and get a realistic roadmap from day one.

Forge Spark isn’t about replacing creativity — it’s about providing the structure and actionable roadmaps you need to finish strong, stay on track, and deliver a complete project when the deadline hits.


📋 Checklist Module — Build and manage detailed task lists directly inside Unity. Instantly generate genre-specific roadmaps (Puzzle, Platformer, RPG, etc.) with pre-filled tasks to guide your development flow. Apply presets to kickstart your project, customize priorities, assign tasks to teammates, and track progress with real-time completion percentages.


📐 Scope Estimator — Avoid over-scoping with a simple, visual estimator. Define your team size, jam length, and experience level, then let Forge Spark recommend a realistic workload in terms of scenes, scripts, and assets. This gives you a grounded baseline that helps keep your project within reach of the deadline.


⏱️ Time Tracker (optional) — Stay deadline-aware without leaving the Editor. Set countdown timers for your jam, track milestones, and use the SceneView HUD overlay to keep remaining time visible at all times. Whether you’re sprinting to the finish or pacing a 7-day jam, the Time Tracker ensures you always know where you stand.


🔌 Modular Architecture — Forge Spark is fully extensible. Add your own tools by implementing the included IGameJamModule interface, and they’ll appear as first-class tabs alongside the built-in modules. This makes it easy to expand Forge Spark to fit your team’s workflow or even share custom modules with other developers.


🎯 Editor-Only — Built for Unity Editor workflows, Forge Spark contains no runtime code. That means no extra components, scripts, or clutter in your game build. Everything stays behind the scenes in the Editor, keeping your final export lean, clean, and focused entirely on the game itself.


Updated 1 day ago
Published 6 days ago
StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
AuthorRed Slime Games
Tags2D, 3D, Game Jam, Unity

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You will get access to the following files:

RedSlimeGamesForgeSpark.zip 534 kB

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